Mario Monday - Super Mario Land 2
Monday, June 15, 2009
After the success of Mario's debut on the Super Nintendo, the famous plumber made a return to the portable Game Boy system. The sequel to Super Mario Land, Super Mario Land 2: 6 Golden Coins picks up the story line from where the original portable adventure left off.
Super Mario Land 2 saw many improvements over the original portable adventure. While Super Mario Land used pixelated graphics reminiscent of a TI-83 game, SML2 used actual game sprites to depict Mario and other characters. Many of the game play aspects were carried over from Super Mario World (actually Super Mario Brothers 3) as well. Mario can advance to various stages in the order of his choosing on the world map. One aspect of the game that may be slightly influenced by previous games is the casino.
In the casino on the world map Mario can gamble coins he has collected for extra lives. This is very similar to the end-of-stage bonus game in the American Super Mario Brothers 2. Games of chance also appeared in Super Mario Brothers 3 as well, with memory card games and a slots inspired game.
Like its predecessor, Super Mario Land 2 was not produced by the legendary Shigeru Miyamoto. The music for the game was catchy, of course, but never reached the fame that other Mario themes have received. The game play was smooth though, which made for a great game. The original Super Mario Land may have more fans but Super Mario Land 2 is a worthy game itself. Perhaps it is because this game was molded off of the game engine used in Super Mario Brothers 3, the greatest video game of all time. With a 4 megabit game cartridge, this was one of the largest Game Boy games at the time it was released.